Tuesday, 5 November 2013

GameDen timeline assignment 1

Game timeline

1960

The sort of games what came out in the 1960 for pc gamers were games like space war this game was based on a space and rocket simulator based game the game consisted  2 player and the aim of this game was for players to each player  taking control of a spaceship and attempting to destroy the other. A star in the centre of the screen pulls on both ships and requires manoeuvring to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is used too often this games was important because it give people and idea on what games designers were capable off.

1970

The first home 'console' system was developed by Ralph Baer and his associates. Development began in 1966 and a working prototype was completed by 1968 (called the "Brown Box") for demonstration to various potential licensees, including GE, Sylvania, RCA, Philco, and Sears, with Magnavox eventually licensing the technology to produce the world's first home video game console.
The Magnavox Odyssey had a game called pong on it the aim of the games was to hit a ball back and forth between two players until one player eventually scored and the game e would finish. The console was one of the first to feature TV advertisement and it was the very first home console for people to play on at home.

1980


In the earliest consoles, the computing logic for one or more games was hardwired into microchips using discrete logic, and no additional games could ever be added. In other words, these consoles were single-purpose computers, not programmable computers; there was no software, only hardware, so no change of software was possible. This was an obvious issue for developers; customers would have to buy a whole new device to attach to their TV sets in order to play different games. By the mid-1970s, game consoles contained general-purpose microprocessors and video games were found on cartridges, starting in 1976 with the release of the Fairchild Video Entertainment System (VES)
Programs were burned onto ROM chips (ICs) that were mounted inside plastic cartridge casings that could be plugged into slots on the game console. When the cartridges were plugged in, the ROM electrically became a part of the microcomputer in the console, just as if the ROM ICs were on the same circuit board with the microprocessor inside the console, and the microprocessor would execute whatever program was stored in the ROM. Rather than being confined to a small selection of games included in the game system, consumers could now amass libraries of game cartridges.

1990

The 1990s were a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first person shooter, real-time strategy, survival horror, and MMO. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the Game Boy. Arcade games, although still relatively popular in the early 1990s, begin a decline as home consoles become more common.

 In the 1987 and ending in 1996, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time Compact Discs were considered a viable port for video game retail sales with the CD-I. Some of the most notable systems released during this generation were the Super Nintendo Entertainment System and the saga mega drive genesis. 

2000

During February 4, 2000 the 1st annual Dreamcast Championships (featuring the Sonic Adventure video game).soon after this during the time of March 2000 Game Network hosts the 2nd annual Independent Games Festival (IGF). A few days after that March 4, Sony's PlayStation 2 (PS2) launches in Japan with 10 launch titles. Because of this during April that year Nintendo sells its 100 millionth Game Boy handheld console. Because PlayStation became popular PlayStation 2 console will export controls by Trade Ministry of Japan since the PS2 is sophisticated enough for military application. Soon after this May 11, Academy of Interactive Arts & Sciences hosts the 3rd Annual Interactive Achievement Awards inducts Hironobu Sakaguchi of Square Enix to the AIAS Hall of Fame. Because of that it became the 6th annual Electronic Entertainment Expo (E3); the 3rd annual Game Critics’ Awards for the Best of E³. June 26, International Game Developers Association renamed from Computer Game Developers Association. After this Nintendo's Satellaview system ceases to receive broadcasts. A few months after September 10, Sega.com launches Sega Net, their online console gaming network.

2010 + 

During the time of 2000 game consoles become more developed and ended up becoming some of the most popular things available as the years pass the console become better and better so is the reason why we have ended up with the Xbox genre the PlayStation genre and the WII and computer genre these are the four main competitors for this current day and age and they haven’t failed us yet when it comes to gaming so that is why they have survived over the years and that is why there are only these four competitors in this current day and age days and that is why I have each one off these because I believe that they are extremely fun and they don’t seem to get any worse than their competitors are in this day and age. 



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