Central Processing unit - The part of a computer in which operations are controlled and operated.
Random Access Memory - the most common computer memory which can be used by programs to perform necessary tasks while the computer is on; an integrated circuit memory chip allows information to be stored or accessed in any order and all storage locations are equally accessible
Storage Media - A data storage device is a device for recording information. Recording can be done using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape and optical discs
Cache - a collection of items of the same type stored in a hidden or inaccessible place.
Graphic processor - This is what makes the image appear it is what renders the image to enable players to see what they are doing and to see what is going on with he game.
Video Display Output - this is the screen in which the games console is shown on and it is what you will need to play the games you are playing on.
Sound Audio - this is the sound from what the games make too enable different reactions from what is going on in the overall games console.
Power supply - This is what is used to power up the console it is what is used too enable you too play on the console because it is its version a battery so it is what powers the console.
Software kernel - this is the consoles version off a dashboard an example being Xbox home his is whee the console is commanded from whilst it is being used by its users.
HCI - This is what is used for when the computer or console interacts with the users and it is what is used to control the console of computer.
LAN - It is a group of devises connected to a single server threw the local area.
GPRS - A wireless communication service that promises the data rate up too 114 Kpbs and contentious connection for mobile hones and computer users.
WAP -
(Wireless
Application Protocol) is a specification for a set of communication protocols
to standardize the way that wireless devices, such as cellular telephones and
radio transceivers, can be used for Internet access.
MCP - it connects devices to one another and it is what is used too stable the overall connection within the house hole.
2D vs 3D Graphics processor - this is the difference between graphics in which you can see from the from which is 2D and then Graphics in which you can see 360 degrees whilst looking at something on a game
Subscription TV - TV in which you pay on either a monthly or weekly basic this is TV in which you have o pay for in order too receive all the channels on you subscription
ETV - This is what is required for a computer and a TV to bee in the same room and it is what is need for them to both be fully capable whilst in the same room.
API - A method in which a programmer can make request within a game.
Interpreted programming languages for games -
Open Flow can simplify networks, yet the protocol
itself is complex. Network programming languages Frenetic and Pyre tic
streamline Open Flow SDN.
compiled programming languages for games - a special program in which compresses games to compile a game and too make it understand certain commands
Object oriented programming -
Object-oriented
programming (OOP) is a programming paradigm that represents concepts as
"objects" that have data fields (attributes that describe the object)
and associated procedures known as methods. Objects, which are usually
instances of classes, are used to interact with one another to design
applications and computer programs.
scripting languages for games -
Is a lightweight multi-paradigm
programming language designed as a scripting language with extensible semantics
as a primary goal. Lua is cross-platform since it is written in ANSI C.[1] Lua
has a relatively simple C API.